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Insomniac Games and Nixxes Software have introduced a new update for Marvel’s Spider-Man: Miles Morales on November 24th. The update for the PC version improves Ray Tracing quality, as well as the game’s performance during cut-scenes.
The patch also consists of multiple fixes, optimizations, stability improvements, lighting etc. Moreover, it addresses a bug that could cause image corruption on Intel ARC GPUs when using Dynamic Resolution Scaling.
Marvel's Spider-Man: Miles Morales November 24th Update features:
Various visual improvements to ray-traced shadows.
Improved quality of certain objects in ray-traced reflections.
Adjusted lighting in cutscenes to match the original game.
Improved cutscene performance.
Addressed a bug that could cause image corruption on Intel ARC GPUs when using Dynamic Resolution Scaling.
Stability improvements and optimizations.
As Miles Morales is built on the same fundamental technology as its predecessor Spider-Man: Remastered, the game runs more or less like Remastered and has the exact same recommended system specifications. The PC port requires some high investment, but it works and has everything from ultimate ray tracing effects to Ultra Wide Monitor Support, Dual Sense Support etc.